Robocop II
Alternative title: RoboCop 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Joystick
Genre: Platformer - Shooter - Movie adaptation
Gametype: Licensed
Release Year: 1990
Developer: Special FX Software
Publisher: Ocean Software
Players: 1
Relationship: is a sequel to RoboCop, is a prequel to RoboCop 3
Hardware: OCS, ECS
Conversions: Amstrad CPC, Atari ST, Commodore 64, NES, ZX Spectrum
Disks: 2
Programmer: Ian Moran
Musician: Keith Tinman
Designer: Colin Rushby, Karen Davies
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RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump.

http://www.mobygames.com/game/amiga/robocop-2
